![]() You don't need to credit me if you use these graphics, but I won't stop you if you doįeel free to post here about any issues you have with these tiles. Repost and edit as much as you want, but please link back to this thread if possible. You can also download all tilesets and characters at once in the archive " XP Graphics for VX Ace".įree for commercial and non-commercial use in any RPG Maker engine, as long as you legally own RPG Maker XP. The zip archive " XP Characters for VX Ace" below contains all XP character graphics ready for use in VX Ace (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ). XP_to_Ace_017-MineTown01 a.png and XP_to_Ace_017-MineTown01 b.png, respectively. Some of the original tilesheets are split into two VX Ace tilesheets those are named e.g. the 50 XP tilesheets reformatted for VX Ace they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for VX Ace" below contains: (And yes, I have missed a few corner pieces, but I'm too lazy to fix that now ) Still, if you want to use these tiles in VX Ace, you might want to edit some of the tilesheets to add overlapping versions if you need them. The map above was made with just the tilesheets linked below, without any events to replace the missing upper layer. These tiles are rather difficult to use in VX Ace since the engine only has one upper layer (MV and XP both have two), but it's not impossible. ![]() (Please note that you must own RPG Maker XP in order to use these tiles.) There are still some issues with them, especially the autotiles, but I won't have time to fix them in the near future. As of now, I only rearranged the tiles so that they can theoretically be used in RPG Maker VX Ace. ![]() I still had the 32x32 pixel versions of the reformatted tiles, so I thought I might as well share them here.They can be used in VX Ace or in MV with a plugin to change the tile size. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago (they can be found here). (Download links at the bottom of the post) Resell or distribute the asset to othersĭownload: the files are divided by size and theme. Use the asset in any commercial or non commercial project Edit and use the asset in any commercial or non commercial project Hundreds hours of work for a tiny price.am I crazy?Ĭomplete version LICENSE (paying at least 1.50$): Available in 3 sizes (16x16, 32x32, 48x48), ready for any engine! Single files for EACH furniture sprite, divided by theme (for a total of thousands of pngs) The official Character generator tool is included with the complete version Character generator system: create countless characters piece by piece ( 100+ outfits, 200 hairstyles, 80 accessories and 9 skin colors available) with tons of animations available ( idle, run, gift, shoot, punch, pick up, read a book, lift, throw) Modular tiles for walls, floor, carpets, tables etc. 100 + f rame by frame made animated objects (.gif and spritesheets supplied) Thousands of furniture with different versions and styles One of a kind asset (no poorly made zelda/pokémon rip-off here ) Living room, waiting room, reception, bathroom, bedroom and kid bedroom, classroom, library, music store, private and public gym, art atelier, fishing shop, halloween party, witch house, kitchen, conference/lecture hall, basement, man-cave, Christmas, grocery store, bakery, butcher's shop, fish shop, plant shop, flower shop, jail, infirmary, control room, canteen, hospital, morgue, japanese house, clothing store, museum, ice-cream shop, TV studio, condominium +2000 hours of work poured into this asset This huge asset will provide you with everything you need for your interior areasĮasily match many interior designs, such as:
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